What we’re building
A playful, character‑driven “digital toy” where the phone reacts to motion events—like a deliberate shake or a short toss—with context‑appropriate audio. The goal is an experience that feels surprisingly alive, not a noisy soundboard.
Core loop
Gestures → detection → state transition → audio reaction → clean resolution back to idle.
- Shake reaction (one‑shot)
- Throw chain (start → up/down → catch or drop)
- Fall chain (idle → free‑fall → impact → resolve)
Early marketplace direction
We want creators (and later brands) to publish new sound packs / characters. Think “download a new personality” rather than “buy a skin”.
- Premium sound packs and character voices
- Seasonal/limited packs
- Subscription tier for families
How it works (high level)
- Sample sensors at a stable rate and filter noise.
- Extract features (e.g., accel magnitude / peaks / short windows).
- Classify motion into events with guards + cooldowns.
- Drive an FSM so audio can’t overlap or get stuck.
The FSM is the “traffic controller”: it ensures predictable transitions (no constant false positives, no overlapping throw/fall audio, and no stuck states).
Roadmap (near term)
Prototype hardening
- Debug HUD for live validation
- Better thresholds / guards per device
- Fewer false positives during normal handling
Premium features
- Profiles / presets
- Sound pack management
- Subscription gating
Marketplace v1
- Creator upload pipeline (curated)
- Licensing + payouts (later)
- Moderation / safety rules
Contact
João Duarte — founder of CRYPTOCHRIST IT’S ALIVE!, Unipessoal Lda (Portugal).
If you’re interested in collaborating (Android engineering, audio pipeline, or marketplace/backend), reach out:
ops@cryptochrist-itsalive.com support@itsalive.app
This site describes a prototype in active development. Features and details may change.